![]() ![]() I created several iterations of the concept in Zbrush, with some sketches and overpainting to support it. Having materials that matched this idea was key to achieving my goals. The art direction of the project was to create a realistic character from a miserable, dirty world, such as Dark Souls or Game of Thrones, presented in the pompous style of a royal portrait. In this breakdown article, I’ll be going over some of the materials I created for my recent piece, “Lordling”, and the overall presentation in Toolbag 3. In this case, if I want to make a turntable from the sphere, instead of rotating the mesh, I will use the material’s offset.Hello, my name is Paul Widelski and I’m a Senior Character Artist at Splash Damage. Therefore, I cut the UV from the sphere in half, reducing a lot (not all) of the distortion. A common UV from a sphere will bend the top of the material and I have always found this too eye-catching. I don’t know if it is pretty common or not, but I have a special sphere for rendering. Because of that, I did all my spheres renders in Toolbag 4. Also, I like how Marmoset treats lights and how everything is so easily tweakable. I have done my materials renders on Marmoset Toolbag since the third version and that’s why I am so comfortable with its workflow. ![]() ![]() Especially the fact that you can send your material so quickly from Designer to Stager with the “send to” option. With that being said, I also appreciate the new member of the Substance family – Substance 3D Stager. I think this is one of the easiest software to learn and now with ray tracing, you can do some marvelous renders. For the rendering, I am still attached to Marmoset Toolbag. ![]()
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